
This drag_coef_zero_lift results in an (L/D)max of 14.5. Static_thrust = 78000 26550 Lbs, max rated static thrust at Sea Level LeftMain = 0, -30, 0, 43737, 1 For each tank: Tank position (z longitudinal, x lateral, y vertical) (FEET), total fuel capacity (GALLONS), unusable fuel capacity (GALLONS) Ui_autonomy = 16 -1 max duration the aircraft can fly between take-off and landing in (Hrs)Ĭruise_speed = 488 455 Knots True (KTAS) Ui_max_range = 8000 -1 max distance the aircraft can fly between take-off and landing in (NM)

Ui_certified_ceiling = 43000 -1 service ceiling / max certified operating altitude (ft) This version is "only" 291 MBytes in size and I assume has less functionality and fewer bugs. This "cockpit A380" likes to have the A32NX. You find a nice A380 with cockpit INSTRUMENTS by Jacob, mishal321, and barleybobs at Now engine should work for take-off again. After touch-down reversers help to slow down the A380.Įngines don't work? A little tipp: Move airplane up in the air with Y.

Use them (normally keyboard key F9) for the last deceleration before touch-down. I think a higher landing speed of 148 KIAS is easier with MSFS 2020. The specification landing speed is 138 KIAS. Landing gear you can extend below 270 KIAS. Therefore extend flaps to 10° early for landing.

The idle thrust airspeed is above 250 KIAS. The A380 is a giant bird and has a lot of "real" inertia - as good as MSFS 2020 can simulate it. Normally you look into the cockpit of an AI airplane, not out of it.

I admire the love to detail of the Asobo people. But, hey, it is free and the download is tiny. If you look in the cockpit of A380 generic, there are no instruments. At the moment there are FSX conversions of A380 around. By fat chance, this airplane looks like an Airbus A380. Therefore I made a flight model mod to "unlock" the asobo-aircraft-generic-airliner-quadengines. MSFS 2020 has seven AI airplanes that you can not fly. Flight model modification version 1.14.5.0:
